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	<url>
		<loc>https://ethanhbyers.carrd.co</loc>
		<lastmod>2025-03-11</lastmod>
		<changefreq>daily</changefreq>
		<priority>1.0</priority>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery02/b909742b.jpg</image:loc>
			<image:title>Real-time Lighting</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery02/0df15a3b.jpg</image:loc>
			<image:title>Architecture &amp; Product Renders</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery02/07371b77.jpg</image:loc>
			<image:title>Technical Art</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery03/c1648e46.jpg</image:loc>
			<image:title>Studies</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery03/21006521.jpg</image:loc>
			<image:title>Photo Composites</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery03/27c77a97.jpg</image:loc>
			<image:title>RDC Pittsburgh</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery03/f3502c5a.jpg</image:loc>
			<image:title>Banquet Hall</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery03/f293006f.jpg</image:loc>
			<image:title>Rochester</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery03/4162640a.jpg</image:loc>
			<image:title>High End Fridges</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery03/0804f498.jpg</image:loc>
			<image:title>Alloy Chairs</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery03/fc17e3c6.jpg</image:loc>
			<image:title>Downtown Development</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery07/ac977ea3.jpg</image:loc>
			<image:title>Starting in the upper hangar, the fireteam makes their way down the wall scaffolding and into the lower hangar for a light combat encounter, with lots of verticality. heading through the door at the back when the enemies are defeated</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery07/19db07d3.jpg</image:loc>
			<image:title>traversal segment through the interior of the wall. they drop down an elevator shaft and through some maintenance tunnels to make their way back to the exterior. here they get another view of their objective, the Pyramid, as they leap down into the city.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery07/cda99bae.jpg</image:loc>
			<image:title>After jumping into the city, enter objective based section. civilians are safe within the purple bubble with a guardian, but need you to clear out the attacking enemies so they can fully retreat. defend the civilians before moving on to the other 2.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery07/a04e1e54.jpg</image:loc>
			<image:title>smoke and the pyramid guides players to the 2nd group of civilians in the Neon Market, where enemies are climbing over buildings to attack. defeat them and take the scaffolding down the alley to cross the bridge to the 3rd bubble.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery07/51c47a7e.jpg</image:loc>
			<image:title>alternatively, players can follow the direction of the destroyed fountain and smoke into a nearby building, going up the stairs onto the rooftop to the 3rd bubble. enemies climb up the building and from the nearby bridge, which leads back to the 2nd point.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery06/0d3d076f.jpg</image:loc>
			<image:title>final render</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery06/67a77cae.jpg</image:loc>
			<image:title>product renders of the chairs</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery06/c74362ff.jpg</image:loc>
			<image:title>variant 1</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery06/06dfebc9.jpg</image:loc>
			<image:title>variant 2</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery08/d5949d8c.jpg</image:loc>
			<image:title>final render</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery08/1a3dd3e3.jpg</image:loc>
			<image:title>close up shot of the UI that would control and monitor the fridge via WiFi.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery08/13f300df.gif</image:loc>
			<image:title>timelapse</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery09/d85a92aa.jpg</image:loc>
			<image:title>The Cups, Lids, and Coffee are 3D, while the Background is photography.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery09/fed8d04b.jpg</image:loc>
			<image:title>The Cups, Lids, and Coffee are 3D, while the Backgrounds are photography.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery09/f12c5771.jpg</image:loc>
			<image:title>This scene is 3D while the props on both the left and right sides of the sink are Photography. used on 23 other sized sink basins. Compositing done by in house team.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery10/9cde0633.jpg</image:loc>
			<image:title>Final base render, used as a foundational for all variants.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery10/5b944f6a.jpg</image:loc>
			<image:title>Natron node graph for the final render. Each section is a part of the image processing pipeline, each column is a color variant, and each small yellow square is a distinct final image.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery10/5c5fbd6e.jpg</image:loc>
			<image:title>9 of the different colors, every 2 rows being a different wood seat and every other row cropping in to focus on the chair.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery04/1c2bc84c.jpg</image:loc>
			<image:title>PBR Cel Shader</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery04/d4d3f747.jpg</image:loc>
			<image:title>Water &amp; Landscape Materials</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery04/60cb85d2.jpg</image:loc>
			<image:title>Dynamic Fog Cards</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery05/1ab91571.jpg</image:loc>
			<image:title>Paragon Character Lighting</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery05/2c5893a3.jpg</image:loc>
			<image:title>Sci-Fi Canyon Day/Night</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery05/da1e4cac.jpg</image:loc>
			<image:title>Ancient Watermill Study</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery05/681a97a3.jpg</image:loc>
			<image:title>NieR Replicant Fan-Art</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery14/01ddf32a.jpg</image:loc>
			<image:title>primary shot</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery14/8464d253.jpg</image:loc>
			<image:title>secondary shot, with a focus on the mixed use of the restaurant</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery14/e2d506f2.jpg</image:loc>
			<image:title>shot focused on built in parking for the development</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery14/ff1b09ff.jpg</image:loc>
			<image:title>another example of the mixed use case</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery15/7d591e9f.jpg</image:loc>
			<image:title>rendering of the Neue National Gallery in Berlin. model was provided, I developed the materials, lighting, and camera.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery15/e2353678.jpg</image:loc>
			<image:title>created in ~6 hours. developed architectural, texturing, lighting, composition, and post production.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery15/fc13282b.jpg</image:loc>
			<image:title>~5 - 6 hour render. created architecture, materials, composition, lighting, and post production.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery16/e1b65955.jpg</image:loc>
			<image:title>Street View</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery16/71bddc46.jpg</image:loc>
			<image:title>Winter Alt</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/slideshow01-c1879a9c.jpg</image:loc>
			<image:title>Start - Day</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/slideshow01-b30f99fb.jpg</image:loc>
			<image:title>Start - Night</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/slideshow03-d44b254b.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/slideshow03-cf90a6ce.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/slideshow04-4943b31d.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/slideshow04-dd01c78e.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/slideshow06-ac65734e.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/slideshow06-c87561cc.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/slideshow02-dfac6da1.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/slideshow02-62a796d2.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery17/08ba77e5.jpg</image:loc>
			<image:title>overall view of the material displaying both animated edges and body to the clouds, a fake volume effect using fresnel and distance, and color affected by the atmosphere</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery17/f4e7360e.jpg</image:loc>
			<image:title>blueprint options for a placed card, \nwith easy to adjust textures and intensity</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery17/4ca973c2.jpg</image:loc>
			<image:title>clouds are built using a packed texture that is used \nto blend the animated edges and opacity</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery18/fe19348e.jpg</image:loc>
			<image:title>primary render</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery18/1724261a.jpg</image:loc>
			<image:title>alternate design</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery12/76413aa4.jpg</image:loc>
			<image:title>no cel shader</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery12/9265d164.jpg</image:loc>
			<image:title>Light shader with auto rim light</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery12/01ef43d4.jpg</image:loc>
			<image:title>heavy outline</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery12/eb3c2c7e.jpg</image:loc>
			<image:title>special hair highlights based on the position of the directional light</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery12/b0815c7f.jpg</image:loc>
			<image:title>Hair highlights are only visible in light, shadowed areas are removed</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery12/bdf74b00.jpg</image:loc>
			<image:title>By separating the base values into HSV, each aspect is adjust separately to create the cel banding, shadow effects, and rim lighting, then recombined. The rebuilt frame is then only applied to meshes based on the Stencil ID</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery12/64132289.jpg</image:loc>
			<image:title>Number and blending of cel bands can be adjust for metallic and non metal areas separately, \nand the rim light uses a cheap fresnel based on camera vector and the z height of the vertex</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery12/85e4513a.jpg</image:loc>
			<image:title>Outline is built using code from the &quot;VisualTechArt&quot; Discord, with a backup depth outline to maintain thickness, opacity for blending color, and normals compatibility.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery23/6e332d32.jpg</image:loc>
			<image:title>Dynamic normals and displacement create overlapping ripples along objects</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery23/d27d16a3.jpg</image:loc>
			<image:title>additional foam is added to enhance ripple</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery23/0e3dcf99.jpg</image:loc>
			<image:title>functional at different depths and allows for dynamic affected by submerged items</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery23/99eb3118.jpg</image:loc>
			<image:title>Organized options are easy to adjust and create different scenarios</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery23/6e36de6b.jpg</image:loc>
			<image:title>Overall view of the material setup</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery23/8646a585.jpg</image:loc>
			<image:title>Fake caustics create a cheap and believable effect that is animated across an offset, distorted, floor</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery23/bd641ff1.jpg</image:loc>
			<image:title>The ripples are built off of nearby objects intersecting with the water mesh. \nusing multiple flow maps, different effects can be created alongside the variable controls</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery22/9a58113d.jpg</image:loc>
			<image:title>Automatic Landscape material application based on grade and painted vertex</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery22/338def5f.jpg</image:loc>
			<image:title>sharp breakup along the edge adds better detail and increase overall detail</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery22/285b5df0.jpg</image:loc>
			<image:title>Overview of the Foliage and Blending graph</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery22/d93de355.jpg</image:loc>
			<image:title>general setup for each desired layer with standard input textures</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery13/1421e893.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery13/e24d1117.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery13/efc84abb.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery13/e70cd416.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery11/55e3b73d.jpg</image:loc>
			<image:title>Day scene scenario. Going for a lush and vibrant environment, using traditional high fantasy concept art and animated films as color and light references.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery11/a01a575c.jpg</image:loc>
			<image:title>Night Scene Scenario. Here i wanted a harsh contrast of warm and cold light, creating a tense and mildly foreboding atmosphere. initially went for a darker scene with a harsh red, but then shifted to orange and blue from red.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery11/d40043a9.jpg</image:loc>
			<image:title>Healing Pool Scene Scenario. Here I wanted to go for something fantastical, like something out of a classic JRPG. I shifted focus of the scene from the back water mill to the pool of water and introduced a new custom particle system to give a mythical feel</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery20/0c5e45e5.jpg</image:loc>
			<image:title>All assets were developed by myself for this project, including materials, models, particle systems, etc...</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery21/536f756b.jpg</image:loc>
			<image:title>overall view of the master material and all \ncompatible textures and features</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery21/f1a7c399.jpg</image:loc>
			<image:title>material function to break multiple input normals into rgb/xyz, \nblend them together, and convert them back to tangent space</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery21/775a78c2.jpg</image:loc>
			<image:title>material function that determines the vertex location in world and object spaces, blends partial &amp; curved surfaces using a smoothed dithering, \nand creates UVs for triplanar mapping that moves and scales with objects</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery21/56fb354f.jpg</image:loc>
			<image:title>material instances are easy to edit, with conditional options to hide unused inputs and settings</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery21/bbc9f7bf.jpg</image:loc>
			<image:title>Examples of material instances developed while testing</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery01/92591f3e.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery01/b1a47536.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery01/d05f97d2.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery01/47f9d3b5.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery01/09ee2ca1.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery01/afb34d33.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery01/eb971803.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery01/557e3c56.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
		<image:image>
			<image:loc>https://ethanhbyers.carrd.co/assets/images/gallery01/12ec5cfe.jpg</image:loc>
			<image:title>Untitled</image:title>
		</image:image>
	</url>
</urlset>